LevelsintermediateUpdated: 9/8/2026

Bloxrooms Upcoming Levels: Levels 1–5 Roadmap & Predictions

Preview the Bloxrooms upcoming levels with a roadmap from level 1 through level 5, plus predictions for what the next misremembered rooms might look like.

Bloxrooms upcoming levels are the most talked-about roadmap item in the community right now because every new misremembered room adds a fresh horror theme, new entities, and a new soundtrack. As of September 2026, the developer has shipped three confirmed levels (BLOX-BUSTER, CONCORDIA, and The Eclipse) with three more in active development, and players are already reverse-engineering what might land in slots one through five. The official Bloxrooms Roblox page currently shows the title still in BETA, which tells you the roadmap is far from finished.

What Players Mean By "Bloxrooms Levels 1–5"

When the community says "Bloxrooms level 1" through "level 5," they are not talking about five separate games — they are talking about five misremembered room slots on a single endless procedural run. The first three slots are already live in BETA, while slots four and five are confirmed but not yet released. The numbering is community-coined rather than developer-named, and the ordering has been inferred from the official OST upload order on the Bloxrooms YouTube channel.

This matters because each new level introduces a distinct visual identity, a dedicated music track, and a unique set of entities that change how you approach artifact scavenging. If you want a full catalog of what already exists, the Bloxrooms level list breaks down every confirmed room in detail.

SlotCommunity NameStatusOST ReleasedFirst Seen
Level 1BLOX-BUSTERLive in BETAYes (OST #1)Launch window
Level 2CONCORDIALive in BETAYes (OST #2)August 2026
Level 3The EclipseLive in BETAYes (Eclipse OST)September 2026
Level 4UnannouncedIn developmentNot yetTBA
Level 5UnannouncedPlannedNot yetTBA

The community treats BLOX-BUSTER as the "tutorial" level because of its familiar video-store layout, while CONCORDIA and The Eclipse ramp up entity density and lighting tricks. The progression pattern across the first three slots is what players use to predict the difficulty curve of the upcoming level 4 and level 5.

Confirmed Level 1 to Level 3: The Foundation

The first three levels are the only data points the community has, and every prediction for the bloxrooms upcoming levels in slots four and five leans heavily on what these three already do. According to the official store description, players explore endless misremembered levels, scavenge artifacts for cash, and upgrade gear to push deeper — which means each level is designed to be harder, more rewarding, and more atmospheric than the last.

BLOX-BUSTER (Level 1)

BLOX-BUSTER is the entry point for almost every run and is widely considered the easiest of the three. The room is a twisted take on a 1990s video rental store, complete with VHS boxes lining the walls and a flickering back-room that hints at deeper content. The Bloxrooms release trailer shows players walking the aisles, which is exactly how newcomers learn to spot artifacts and avoid early entities. Because the level is small and the entity roster is limited, BLOX-BUSTER is the recommended training ground for anyone still learning the artifact economy.

CONCORDIA (Level 2)

CONCORDIA is the mid-tier level and the first real gear-check. The space is a corrupted shopping mall, and the Blox Room OST #2 - CONCORDIA track uses long reverb swells that mask entity footsteps, which is a deliberate design choice to punish players who rely on audio alone. Artifacts here pay out roughly 1.5x to 2x the BLOX-BUSTER rate, but entity speed is noticeably higher. Most players spend their first 10–15 hours bouncing between BLOX-BUSTER and CONCORDIA before attempting The Eclipse.

The Eclipse (Level 3)

The Eclipse is the current end-game level and the hardest confirmed room in the rotation. Lighting drops to near-zero, and the dedicated Blox Room The Eclipse Soundtrack layers a low drone over distant choral elements to build tension. According to community data, artifact payouts here are the highest of the three, but entity density is also at its peak, and a single mis-step usually ends a run. Players who clear The Eclipse consistently are the ones feeding the rest of the community intel about what the bloxrooms upcoming levels might look like.

LevelThemeDifficultyArtifact Pay (est.)Best For
BLOX-BUSTERVideo storeBeginner1xNew players, artifact farming
CONCORDIAMallIntermediate1.5–2xMid-game gear upgrades
The EclipseDark unknownAdvanced2.5x+End-game artifact runs

Level 4 Predictions: What the Community Expects

Level 4 is the most-hyped slot on the entire bloxrooms upcoming levels roadmap because it will be the first content added since launch. The community has been pulling clues from teaser screenshots, the OST upload cadence, and developer comments on the Roblox page. According to community data shared on player Discord servers and reported by players on social media, the most common prediction is a hospital or school theme — both are "places you think you remember" that fit the misremembered-room concept established by BLOX-BUSTER and CONCORDIA.

The leading community theory, based on teaser silhouettes in the official trailer, is a misremembered hospital wing called Ward 7. The theory is unconfirmed, but it lines up with the developer's pattern of naming levels after single-word concepts (BLOX-BUSTER, CONCORDIA, Eclipse) and using a thematic anchor that every Roblox player already has nostalgic feelings about. If Ward 7 lands as level 4, players expect a dimly lit corridor system, gurney-prop artifacts, and a new entity class that hunts by sound rather than sight.

Predicted Level 4 Stats

AttributeCommunity PredictionReasoning
ThemeHospital / WardMisremembered location pattern
LightingFlickering fluorescentsBridges BLOX-BUSTER and Eclipse
Entity StyleSound-based hunterNew mechanic, not reskin
Artifact Pay~3x BLOX-BUSTERLinear scaling from slots 1–3
Release WindowLate 2026~2 months after Eclipse OST

A second theory floating around is a misremembered school classroom, but the hospital theory has more traction because the lighting design would naturally connect the brightness of BLOX-BUSTER to the darkness of The Eclipse. Either way, the developers have signaled that level 4 will introduce a new entity archetype, which is the single biggest change to expect in the next patch. If you are still figuring out how to handle the existing entities, the Bloxrooms BLOX-BUSTER entities guide covers the confirmed roster in detail.

Level 5 Predictions: The Long-Term Roadmap

Level 5 is still a long way out and is treated as the "end-game" slot by most of the community. Predictions here are more speculative, but the developers have hinted in the BLox ROOM COMING SOON teaser that the final level will be a thematic inversion of the entire game — a "remembered" room rather than a misremembered one. That would be a major design shift, because every level so far has been a corrupted version of something familiar.

The most-discussed candidate for level 5 is a place called The Lobby, a hyper-realistic Roblox hub that looks "correct" but feels wrong. The community reasoning is that BLOX-BUSTER, CONCORDIA, and The Eclipse all start as recognizable spaces and degrade, so a level that looks pristine would invert the formula. Another theory is a return to the video-store layout from BLOX-BUSTER, but rebuilt as a horror attraction rather than a normal retail space.

Predicted Level 5 Comparison

TheoryThemeWhy It FitsConfidence
The LobbyRealistic Roblox hubInverts "misremembered" conceptMedium
BLOX-BUSTER 2Distorted video storeCalls back to level 1Medium
The OutdoorsPark / playgroundNew environment typeLow
The BackroomsYellow hallway mazeFan-favorite conceptLow

Regardless of which theme lands, players should expect the highest artifact payouts, the highest entity density, and a dedicated OST upload to the official Bloxrooms channel shortly before release. The developer has used the OST drop as a soft-confirmation tool for every level so far, so the next soundtrack upload will essentially confirm level 4 and tease level 5 at the same time.

How to Prepare for the Bloxrooms Upcoming Levels

Preparation matters because the bloxrooms upcoming levels are not designed for fresh players. The Eclipse is already punishing, and the developers are not slowing down the curve. Players who want to be ready for level 4 and level 5 on day one should focus on three areas: gear upgrades, level-progression knowledge, and artifact economy optimization.

Gear Preparation

The Bloxrooms best equipment guide covers the current gear tree in detail, but the short version is that you want at least one fully upgraded piece before attempting anything harder than CONCORDIA. Community testing suggests the next gear tier will be tuned around The Eclipse's difficulty, so players who already own maxed gear will have a meaningful head start on the new level 4 content.

Level Progression Knowledge

Most players underestimate how much the Bloxrooms level progression system affects artifact income. The deeper you go, the more you earn, but the harder the entity density becomes. Learning the safe-room layouts of BLOX-BUSTER and CONCORDIA before The Eclipse dropped cut average death rates by roughly 40% according to community data, and the same pattern is likely to apply to the upcoming level 4.

Artifact Scouting

If you want the highest-paying artifacts on day one of the new level, you need to learn which rooms in BLOX-BUSTER and CONCORDIA still hold hidden caches. The Bloxrooms new levels guide walks through how artifact spawn tables shift between levels, and the same logic will almost certainly apply to whatever level 4 turns out to be.

Prep TaskTime CostPayoff
Max one gear slot8–12 hoursRequired for Eclipse farming
Learn BLOX-BUSTER safe rooms2–3 hoursCuts deaths by ~40%
Learn CONCORDIA audio cues4–5 hoursAvoids sound-based entities
Scout Eclipse artifact spawns6–8 hoursHighest cash per run

Frequently Asked Questions

How many bloxrooms levels exist right now?

There are three confirmed misremembered levels live in BETA as of September 2026: BLOX-BUSTER, CONCORDIA, and The Eclipse. The bloxrooms upcoming levels roadmap includes at least two more slots in active development, with level 4 expected to release before the end of 2026.

What is bloxrooms level 1 called?

Bloxrooms level 1 is the community name for BLOX-BUSTER, the first misremembered room in the rotation. It is a twisted take on a 1990s video rental store and is the recommended starting point for any new player because of its low entity density and simple layout.

When will bloxrooms level 4 release?

According to community data, level 4 is expected to release in late 2026, roughly two to three months after the Eclipse soundtrack dropped. The developer has not given an exact date, but the OST upload cadence and recent teaser activity suggest a Q4 2026 launch window.

Is bloxrooms level 5 confirmed?

Level 5 is listed as "planned" rather than "in development" on community trackers, and the theme is unconfirmed. The most-discussed theories include a pristine Roblox hub called The Lobby or a distorted callback to the BLOX-BUSTER video store, but nothing is officially announced yet.

Will the bloxrooms upcoming levels add new entities?

Yes. The developers have signaled that level 4 will introduce at least one new entity archetype, most likely a sound-based hunter that punishes players who rely on audio cues alone. Level 5 is expected to add another new entity class on top of the level 4 roster, continuing the pattern of one new archetype per slot.